
Shea Valerien
House of Valerien
2
|
Posted - 2012.04.17 21:18:00 -
[1] - Quote
As somebody who is fairly new to the game (my main account is about 45 days old), here are the reasons I think the game isn't more successful:
1) Not heavily advertised
2) Extremely steep learning curve (I spent hours and hours digesting information on the web.. a lot of people don't have that type of patience.. or they just spam the general help channel with questions and get angry when people don't respond to them.)
3) High-sec Griefing: You run into some griefers very early in the game and are told that nothing can be done about it (for example, I did the newbie quests, then ran the sisters of eve quests.. when I was doing the dagan quest, some guy tracked me down, killed dagan, looted it, and then tried to sell it to me for 100 million ISK - when I barely had 20 mil to my name). I had only been playing the game for about 2 weeks at that point, and if I didn't come from a fairly hardcore gaming background (e.g., if I was a younger gamer), I probably would've quit and never come back. I still can't continue that epic chain because the quest doesn't reset and you can't find Dagan's for sale. Eve encourages griefing, and most players don't like that. A lot of players like open and engaging PVP, but not griefing. If this game didn't allow griefing in high-sec, I would think that subscription numbers would be significantly higher than they are now. But at the same time, being free from worry about attack in high-sec would entirely change the concept of Eve (never safe from attack) and how it functions. I'd like to think there's a balance somewhere in there, but I haven't played long enough to come up with any great ideas. FWIW, I don't think high-sec griefing should be removed entirely.. but I just feel like there's something that could be done to restrict when/where it can be done and to be a little more forgiving for newer players or even carebears (who fill a necessary role in the game).
4) The inability to train more than one character on an account at a time. Just a money grab. And being able to train all three characters at once would allow newer players to achieve functionally useful skill templates earlier in time (e.g., I could train up a logi, a dps and an exploration character all at the same time and then switch between what I need).
5) Perceived gap between veterans and new players in terms of ability to be of value or to have any chance of winning in PVP. A fully trained PVP griefer in his destroyer who ninja salvages and loots in the hopes of being attacked by a lvl 2 mission running noob is going to wipe the noob regardless of the ship the noob is flying. |